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Fascinating story about the audio game Shades of Doom, I'd never heard of it and it sounds like an amazing example of sound design for accessibility and playability if50.substack.com/p/2005-shade

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Avantwhatever.org

Meeting, discussion and sharing space for those working critically and creatively with experimental digital sound, art and design, especially listening, technology, ecologies, capitalism and living through and beyond all of these

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